PCG Workshop Schedule: Friday April 4th
3:40 Welcome
3:45 Paper Session A
3:45 Paper Presentation 1 (25 minutes) Procedural Guard Placement for Stealth Games. Qihan Xu, Jonathan Tremblay and Clark Verbrugge
4:15 Paper Presentation 2 (25 minutes) Automatically Categorizing Procedurally Generated Content for Collecting Games. Sebastian Risi, Joel Lehman, David B. D'Ambrosio and Kenneth O. Stanley
4:45 Paper Presentation 3 (25 minutes) Generating and Adapting Game Mechanics. Alexander Zook and Mark Riedl.
5:15-5:45 OFFICIAL CONFERENCE BREAK
5:45 Paper Session B
5:45 Paper Presentation 4 (25 minutes) Characteristics of Generatable Games. Julian Togelius, Mark J. Nelson and Antonios Liapis.
6:15 Paper Presentation 5 (25 minutes) Towards Challenge Balancing for Personalised Game. Sander Bakkes and Shimon Whiteson.